每個人都在盡力而為

(從我一個尊敬的作家,賽斯·高汀) 如果實際上不是真的話那該怎麼辦?如果我們考慮在每個項目的每時每刻,實際上並沒有人在盡力而為,這種可能會更有用。 因為每個人總是需要保留一點儲備。 因為每個人總是有相互競爭的優先事項。 因為每個人的腦海裡都有噪音。 因為每個人都有恐懼,有百百種的恐懼。 因為沒有人真正能完成百分之百的準備和承諾的工作,至少在這個確切的時刻還沒有。 我沒有盡力,你也不是。因為我們不是電腦,我們只是凡人。 好吧,現在我們可以看到沒有人能盡到最大的努力,那我們有什麼其它的選擇?

Deep Learning Regression Model for Allstate Claims Severity Using Python Take 5

Template Credit: Adapted from a template made available by Dr. Jason Brownlee of Machine Learning Mastery. SUMMARY: The purpose of this project is to construct a predictive model using various machine learning algorithms and to document the end-to-end steps using a template. The Allstate Claims Severity dataset is a regression situation where we are trying […]

Deep Learning Regression Model for Allstate Claims Severity Using Python Take 4

Template Credit: Adapted from a template made available by Dr. Jason Brownlee of Machine Learning Mastery. SUMMARY: The purpose of this project is to construct a predictive model using various machine learning algorithms and to document the end-to-end steps using a template. The Allstate Claims Severity dataset is a regression situation where we are trying […]

Deep Learning Regression Model for Allstate Claims Severity Using Python Take 3

Template Credit: Adapted from a template made available by Dr. Jason Brownlee of Machine Learning Mastery. SUMMARY: The purpose of this project is to construct a predictive model using various machine learning algorithms and to document the end-to-end steps using a template. The Allstate Claims Severity dataset is a regression situation where we are trying […]

Kathy Sierra on Making Users Awesome, Part 4

In the book, Badass: Making Users Awesome, Kathy Sierra analyzed and discussed the new ways of thinking about designing and sustaining successful products and services. These are some of my takeaways from reading the book. In this section, Kathy continues to discuss the two attributes for building skills. The first common attribute across all domains […]

增強彈性

(從我一個尊敬的作家,賽斯·高汀) 分開的<—>相互連接的 層次結構<—>格狀點 他們<—>我們 獲勝性<—>互動性 脆性<—>靈活 及時性<—>鬆弛性 排除<—>包括 故意<—>敏銳 恐懼<—>誠實 靜態<—>頻寬 事實<—>故事 壁壘<—>橋樑 最終<—>最初 陰影<—>亮光 消耗<—>可持續性 嚴懲<—>正義 只一次<—>一次再一次 有彈性系統會有效得多。在平靜的湖面上來划獨木舟永遠是比較容易,而來自可預測系統的交互作用和穩定性會遠遠勝於維護這系統的構建所需的非凡努力。