FFXIV Dungeon Tanking Notes

Sastasha [15]

(1) Chopper

  • Tank in the center
  • Get away from the AoE attack

(2) Captain Madison

  • First encounter: Kill the reavers then the Shallowtail Reaver
  • Second encounter: Kill the reavers then the Scurvy Dogs

(3) Denn the Orcatoothed

  • Tank near the western side of the room
  • Grab the adds if they spawn from the Unnatural Ripples

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The Tam-Tara Deepcroft [16]

(1) Void Soulcounter

  • Tank near the altar
  • Void Soulcounter (Demon) appears after the destruction of each mob pack.

(2) Galvanth the Dominator

  • Tank in the center
  • Add wave #1: Mark and DPS kill the imp first
  • Add wave #2: Mark and DPS kill the imp first. Pick up the rest.
  • Add wave #3: DPS kill the imps first. Pick up the rest.

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Copperbell Mines [17]

(1) Kottos the Gigas

  • Kill the waves of spriggans before Kottos emerges

(2) Ichorous Ire

  • Tank near the center and the reddish magma stone.
  • Party member interacts with the Improved Blasting Device to spawn a Blasting Cap.
  • Keep the Blasting Cap close and let it explode on Ichorous Ire.
  • Stay out of the Blasting Cap’s AoE Self-destruct attack.
  • Repeat the cycle until Ichorous Ire divides into 8 smaller blobs.

(3) Gyges the Great

  • Tank near the center at first.
  • If adds spawn, pick up the adds and continue to burst the boss down.

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Halatali [20]

(1) Firemane

  • Tank near the center and the pit
  • Burst Firemane down or have DPS kill the wisps before they can reach the pit.

(2) Thunderclap Guivre

  • Tank Thunderclap Guivre near the ramp so the party can stay on dry ground
  • Boss moves to the center of the pond, so stay off the water.
  • Kill the elemental adds on the ramp
  • Kill the boss when it comes back to the ramp

(3) Tangata

  • Tank near the center
  • Tangata will periodically become invulnerable in a pool of lava. While invulnerable, kill the wisps and fire sprites.
  • Kill the adds and Tangata will become vulnerable again.

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The Thousand Maws of Toto-Rak [24]

(1) Coeurl O’Nine Tails

  • Need 4 photocells to activate for each encounter.
  • Tank near the center and spank Coeurl O’Nine Tails in encounter #1
  • Tank near the center and spank Coeurl O’Nine Tails in encounter #2. Pick up the adds

(2) Graffias

  • Tank the boss away from the Fleshy Pods. DPS destroy the pods.
  • 75%: Pick up and kill the adds
  • 50%: Graffias’ tail will become exposed and target-able. Mark and kill the tail.
  • The tail will spawn giant puddles of green goo around the boss room. Avoid these puddles.
  • 25%: Pick up and kill the adds.

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Haukke Manor [28]

(1) Manor Claviger

  • Tank near the center.
  • Stun to interrupt Dark Mist or run away.
  • Pick up the green key and open the Ivy Door

(2) Manor Jester and Manor Steward

  • Find the yellow key to open the Carnation Door
  • Tank near the end of the room.
  • Jester is the spell caster and Steward is the tank. Mark and kill Jester first.
  • Pick up the bloody parchment and cast the Return spell to go back to the beginning of the dungeon

(3) Lady Amandine

  • Open the sealed barrier with the bloody parchment
  • Tank near a corner and close to a lantern. Turn off the lanterns when they lit up.
  • Stun to interrupt Dark Mist or run away.
  • Kill the bomb adds ASAP.
  • 25%: Boss goes invulnerable for a short time. Pick up the adds and AoE them down.

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Brayflox’s Longstop [32]

(1) Yellow Pelican

  • Tank near the northern end of the arena
  • Pick up the Violet Back adds and kill the birds quickly.

(2) Inferno Drake

  • Tank near the center
  • 50%: Brayflox will run into the room with a drake named Tempest Biast chasing him. Pick up and kill the smaller drake first.

(3) Hellbender

  • Tank near the end of the arena.
  • Kill the CC bubble quickly and free your teammate.
  • At the end of Hellbender’s lifespan, Aiatar flies in and consumes the amphibian. Attack Aiatar until his HP is about 50%, then it will fly away.

(4) Aiatar

  • Tank near the center.
  • Drag the boss away from green goo puddle. The goo heals the dragon.
  •  Get out of the puddle quickly. Tank should make sure that Aiatar is not standing in the puddle and getting healed.

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The Sunken Temple of Qarn (35)

(1) Teratotaur

  • Tank in the middle open floor area with the floor plates close-by.
  • Kill the Dung Wespes immediately.
  • 50%: Boss cast Mortal Ray and apply the Doom debuff. Run to the square plate that is glowing orange. Only one of them will turn orange at a time.

(2) Temple Guardian

  • Tank near the center.
  • Switch and kill the Soulstone when it spawns.

(3) Adjudicator

  • Mark up the spot for the healer to stand in for killing the Sun Juror. The Sun Juror must die on the plate, so it will not respawn.
  • Tank near the far end of the room.
  • Avoid blue beams and DPS destroy verges ASAP.
  • DPS enter the black boxes and kill the black verges.

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Cutter’s Cry [38]

(1) Myrmidon Princess

  • Tank near the center
  • 50%: Kill (1st) Myrmidon Marshall (2nd) Myrmidon Guard (3rd) Myrmidon Soldier

(2) Giant Tunnel Worm

  • Tank near the center
  • When the boss submerges, move to the outer perimeter of the room to avoid the attacks
  • Re-engage the boss after it emerges

(3) Chimera

  • Tank near the center
  • Eyes glow violet with Dragon’s Voice – move CLOSER
  • Eyes glow blue with Ram’s Voice – move AWAY

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The Stone Vigil [41]

(1) Chudo-Yudo

  • Tank near the end of room.
  • When Chudo-Yudo run to a wall, follow it and stand behind it as it casts the Swinge debuff.

(2) Koshchei

  • Pull the boss and tank near the entrance.
  • DPS use the cannons to defeat the outside adds when they spawn.

(3) Isgebind

  • Tank near the far end of the arena.
  • When Isgebind takes flight, stay away from the icy blue light area. Right before it lands on the tank, run away to reduce the damage taken.
  • Try to stand near the outside of the room when possible. The AoE from Sheet of Ice is persistent.

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Dzemael Darkhold [44]

(1) All-seeing Eye

  • Fight the All-seeing Eye near the crystal clusters to gain the Crystal Veil buff.
  • When “The power of the crystal begins to dim” appears on screen, move to a new crystal cluster immediately.
  • The boss is invulnerable to attack except when it is near a cluster of crystals.
  • Tank picks up the adds while DPS kill adds ASAP.

(2) Taulurd

  • Tank near the opening on the right
  • Avoid the AoE attacks from the Deepvoid Slaves adds

(3) Batraal

  • Tank near the center of the arena.
  • When a purple beam appears between Batraal and a crystal, Batraal will mark a player with a crosshair and fires Desolation at the target.
  • While Batraal is connected to the crystal, he is invulnerable. Be sure to kill the Corrupted Crystal ASAP.
  • After the 3rd crystal is destroyed, Batraal will enrage and use Hellssend/Desolation. Avoid Desolation at all cost, since it will instantly kill most players.

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The Aurum Vale [47]

(1) Locksmith

  • Tank near a Morbol Fruit along the sides of the room.
  • Consume Morbol Fruit after 2 stacks of the Gold Lung debuff.

(2) Coincounter

  • Tank near the center of the room.
  • Stun or avoid 100-Tonze Swipe and Eye of the Beholder.
  • Run away from 100-Tonze Swing until the animation finishes.

(3) Miser’s Mistress

  • Tank near the edge of the room (facing entrance) and close to a Morbol Fruit.
  • Consume Morbol Fruit after 3 stacks of the Burrs debuff.
  • 50%: Kill/AoE the Morbol Fruits spawns immediately.
  • 25%: Kill/AoE the Morbol Fruits spawns immediately.

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The Wanderer’s Palace [50]

(1) Keeper of Halidom

  • Tank near the end of arena and facing away from the party.

(2) Giant Bavarois

  • Need 4 lantern oils to activate the consoles into the boss area
  • Tank near the center of arena.
  • Interrupt the Fire spell if possible.
  • Kill the White, Blue, Green and Purple adds. Purple and White adds are the most dangerous.

(3) Tonberry King

  • Tank near the center of arena.
  • Kill the adds when they start to come to the center. Do not let the Tonberry King have too many stacks of Rancor. Avoid killing Tonberries if they are not an issue.

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The Dusk Vigil [51]

(1) Towering Oliphaunt

  • Tank near the end of arena.
  • When Rout is used, get in between the boos and the target to share damage.

(2) Ser Yuhelmeric

  • Tank near the end of arena.
  • DPS kill the adds when spawn. Keep tanking the boss away from the adds as they would buff the boss if too close.
  • Stay close to the boss during the Death Spiral cast.

(3) Opinicus

  • Tank in the center with a view to the rubble piles.
  • Hide behind the rubble piles to avoid getting pulled into the vortex during the casting of Whirling Gaol and Winds of Winter.

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Sohm Al [53]

(1) Raskovnik

  • Tank near the center of arena.
  • Sweet Scent spawns Dravanian Hornets that deal no damage and slowly move towards the boss. Kill hornets before they reach the boss.

Raskovnik will mark a player and draw them in after a few moments, stunning them for 2s, then cast Devour, a circular AoE attack. Hornets in range of Devour will give the boss a stacking damage increase

Casts Spit, basic room-wide AoE to be healed through

(2) Myath

  • Tank near the center of arena.
  • Kill the big green add as soon as it spawns, otherwise it will cast a room-wide high-damage ability.
  • When the boss consumes a blue add: SPREAD OUT from the party member with a blue arrow over their head.
  • When he consumes a red add: STACK UP near the party member with the red arrow on their head.

(3) Tioman

  • Tank near the far end of arena.
  • Comet will mark two players and deal room-wide AoE damage. Players should move as far away as possible when they drop.
  • Becomes invincible at ~45%. Players must DPS Tioman’s wings one at a time to escape this phase (the last wing will heal to full once the first is destroyed.)

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The Aery [55]

(1) Rangda

  • Tank near the far end of arena.
  • Kill adds as they spawn.

(2) Gyascutus

  • Tank near 2/3 way into the arena.
  • At intervals, bombs will spawn. Allow these to eat two of the gas clouds before killing them. (If not killed before consuming 4 clouds, a bomb will start casting self-destruct that will hit the entire room.)

(3) Nidhogg

  • Tank near the center of arena.
  • The Sable Price will trap one player, causing them to float as it casts Sable Weave. DPS destroy the Sable Weave prison before it completes.
  • 30%: The boss will retreat to prepare an instant-death attack and spawn multiple waves of adds to kill the NPC Estinien. Kill adds as quickly as possible while protect/heal Estinien. Jump into the shield created by Estinien.
  • Protect the NPC all the way to the end of fight.

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The Vault [57]

(1) Ser Adelphel Brightblade

  • Tank near 2/3 into the arena.
  • Kill the minions first.
  • Dodge the orbs of light that the boss leaves behind the room.

(2) Ser Grinnaux The Bull

  • Tank slightly off the center of arena due to the Dimensional Collapse circles.
  • Stay away from the Aetherial Tear pools so we don’t get knocked back into them.

(3) Ser Charibert

  • Tank near the center of arena.
  • If get tethered by the Holy Chain, run away from the other player to break the chain.
  • Watch out for the broken row of “knights” and not get run over by them.
  • 50%: When the Dawn Knight and Du`sk Knight adds spawn along with eight Holy Flames around the room, kill the Holy Flames quickly.
  • Later on, there will be two rows of knights and two sets of flame rings from Heaven’s Flame.

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The Great Gubal Library [59]

(1) The Demon Tome

  • When Disclosure is being casted, run along the sides of the arena to the backs-side of the Tome.
  • When Words of Winter is being casted, stand straight near the side and slide down to the other side of the book.

(2) Byblos

  • Tank near the center of arena.
  • Destroy the book adds to gain tethered orbs.
  • Drag orbs on top of boss to break his invulnerability.
  • Tank clears the clouds that would stop the orbs.

(3) Everliving Bibliotaph

  • Tank near the center of arena.
  • If targeted with an orange marker, run to one side of the arena between platforms to bait the AoE placement.
  • 85%: everyone splits up to cancel the Void Summon.
  • 55%: Split up into two group to cancel the Void Summon.
  • 25%: Everyone run to the nearest platform to cancel the first summon, then run to the last one.

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The Aetherochemical Research Facility [60]

(1) Regula Van Hydrus

  • Tank near the center of arena.
  • Kill the summoned turrets. Stand in front of line-of-sight to block the turrets targeting party members.
  • Dodge Magitek Spread behind the boss at the end of Phase 2.

(2) Harmachis

  • Tank near the center of arena.
  • In Anti-Cobra form, look away from the boss when it casts Petrification
  • In Anti-Machina form, party members should remain on different sides of the boss when possible, only stacking up to mitigate Ballistic Missile.

(3) Lahabrea & Igeyorhm

  • Tank near the center of arena.
  • Three phases: one boss for phase one, the other boss for phase two.

(4) Ascian Prime

  • Tank near the center of arena.
  • Boss will mark two players with a circular AoE with a safe area in the middle. All players should stack up to avoid taking damage.
  • Kill the Blizzard and Fire orbs when spawned.
  • Jump into a dark portal when the boss casts Universal Manipulation.
  • 30%: The boss attaches orbs to all players. Pop the other player’s orbs.

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The Antitower [60]

(1) Zuro Roggo

  • Tank near the center of arena
  • Kill the frog debuff that was inflicted on the two players.

(2) Ziggy

  • Tank near the center of arena.
  • When the Stardust boulders spawn, DPS destroy the stone while the Tank drag the boss away from the AoE zones.
  • If inflicted with the tether from Ziggy, hide behind the stones created by the previous wave of boulder adds.

(3) Calcabrina

  • Kill the 6 smaller dolls, afterward, they merge into one boss.
  • Tank near the center of arena.
  • Look away if inflicted with Terrifying Glance
  • Pop a cooldown to mitigate Knockout, a tank buster.
  • Everyone switch to attacking the front when Brace was casted.
  • Kill the doll debuff that was inflicted on the two players.

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Sohr Khai [60]

(1) Chieftain Moglin

  • Tank near the center of arena
  • Kill adds with Captain Mogsun as the priority
  • Punt the dead Moogles away from the pink resurrection zones

(2) Poqhiraj

  • Tank near the center of aisle and face at a straight line down the middle.
  • Try to preserve the wall as much as possible.
  • Run to the other end of the aisle when the boss casts Jump. Try to lean against the wall when the boss casts Charge.
  • If no wall when charging, stand in the middle of the aisle and accept the damage.
  • Run away from the player that has the Cloud Call purple marker.

(3) Hraesvelgr

  • Be ready to jump to another platform as situation calls for.
  • Avoid the huge square of death when Hraesvelgr prepares to destroy the platforms.
  • Avoid Ice Cubes and Dragon Heads
  • Spread out on each platform to avoid excess AoE damage.

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The Sirensong Sea [61]

(1) Lugat

  • Tank near the center of arena.
  • Amorphous Applause is a large directional AOE. Stay tight to the boss so you have a chance to dodge.
  • Hydroball: One party member is targeted. Stack to split the damage.
  • Sea Swallows All -> Concussive Oscillation: When the boss sucks you in, be prepared to run out. Several AOEs will go down. Find a safe spot, but head back in to the center after so you can dodge the Amorphous Applause that follows.
  • Overflow -> Hydroball: Everyone is knocked to the arena edge; run back to the middle ASAP to stack for the incoming Hydroball.

(2) The Governor

  • Tank near the center of arena.
  • Shadowflow: Stay out of those shadow areas.
  • Enter Night: Marks a player. Run far from the boss to break the tether.
  • Shadowsplit: Summons a bunch of small versions of himself, which then cover more areas during the ensuing Shadowflow.

(3) Lorelei

  • Tank near the center of arena.
  • Virgin Tears: Leaves long-lasting AoE areas.
  • Morbid Advance: Force your character to move forward. Position yourself beforehand to avoid the Virgin Tears circles.
  • Morbid Retreat: Force your character to move backwards. Position yourself beforehand to avoid the Virgin Tears circles.

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Shisui of the Violet Tides [63]

(1) Amikiri

  • Tank near the center of arena.
  • Destroying the targetable leg can interrupts the cast of Shuck.
  • Tank and kill the add to interrupt the cast of Digest.

(2) Ruby Princess

  • Tank off the center of arena and close enough to a chest.
  • When the boss goes to the center of the room and begin to cast Seduce, run into one of the four chests to get the Old debuff.
  • When the boss casts Abyssal Volcano, repeatedly run out of this effect and avoid touching the boxes.

(3) Shisui Yohi

  • Tank near the center of arena.
  • When the boss casts Thick Fog, kill the three Churn bubble adds and get away from the splash/bubbling ripples.
  • When the two Shark adds arrive, kill them ASAP.
  • After summoning the shark adds, the boss will cast Mad Stare. Turn away before the cast finishes.

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Bardam’s Mettle [65]

(1) Galura

  • Tank near the center of area.
  • Avoid AOEs from the boss and other minions in the arena.

(2) Bardam

  • Phase 1: Travail (shockwave) Stand just outside the inner AoE. Wait for the inner AoE to cast, then immediately walk backwards to avoid the outer AoE. Avoid AoE while dodging the Empty Gaze casting.
  • Phase 1: Spear Charge. Avoid chessboard-like AoE while dodging the Empty Gaze casting.
  • Phase 2: Travail (lightning) Stand on prism towers to dodge the attack.
  • Phase 2: Travail (firestorm) To prevent dropping your AOE onto an ally’s escape path, everyone should spread out and run clockwise.
  • Phase 2: Heavy strike is 270 degree front cone. Safe spot is behind the boss.
  • Phase: Star Fall. Spawns 4 large circular AoEs that leaves behind Star shards to be used in the next phase. Safe spots include the center and the outer edge of the arena.
  • Phase 3: Looming Shadow Meteor attack with an extremely long cast time. Hide behind Star shard to dodge.
  • Phase 3: Travial (summon warriors) Breaks the East and West star shards.
  • Phase 3: Magnetism + Spear charge + Heavy Strike + Shockwave combo. Will destroy one of the two remaining star shards. After these attacks, the meteor will land. Hide behind the last star shard.

(3) Yol

  • Tank near the center of area.
  • Feathercut: Frontal cleave tank-buster.
  • Flutterfall: Marks with orange markers. Spread out to avoid overlapping splash damage.
  • Eye of the Fierce: Look away to avoid.
  • When the adds appear, kill them ASAP. The boss will periodically appear the edge of the arena, performing line AoE. Move out from in front of Yol when it appears to avoid damage.
  • At the start of phase 2, Yol’s wings will become targetable. Players must kill both wings to proceed.
  • Wingbeat (Green Marker) The marked player will be knocked to the outer edge of the arena. Get back to the center of the arena to avoid outer AoEs.
  • Wingbeat (Red Marker) The marked player will be knocked to the outer edge of the arena. Get back to the center of the arena to avoid outer AoEsu.

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Doma Castle [67]

(1) Magitek Rearguard

  • Tank near the center of arena.
  • Cermet Pile: Tankbuster. Avoid facing towards the group as it cleaves.
  • Garlean Fire: Fires a line of circles. Dodge to the side of the circle.
  • Rearguard Bit: Fire narrow lines across the arena. Evade.
  • Rearguard Mine: Orange bots float across the arena. Evade.

(2) Magitek Hexadrone

  • Tank near the center of arena.
  • Circle of Death: Large AoE centered on the boss. Evade.
  • 2-tonze Magitek Missile: Stack with other players.
  • Chain Mine:  Fire narrow lines across the arena. Evade.
  • Magitek Missiles: A tower will appear; at least one player needs to stand in it to prevent damage hitting the entire group.

(3) Hypertuned Grynewaht

  • Tank near the center of arena.
  • Chainsaw: Sidestep after it starts.
  • Delay-action Charge: Two or three large AoE markers will track a pair of players. Simply move away from other players.
  • Gunsaw: One random player will be targeted by this and continually fired upon. Avoid moving it over your party members.
  • Thermobaric Charge: One player will be marked with a proximity marker. If not tank, drag the boss away from the marked player.
  • Clean Cut: Magitek Chakrams will appear around the edge of the arena and slice across the arena. Pay attention to where the chakram appear.
  • Chain Mine: Split the arena into four quadrants. Evade.

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Castrum Abania [69]

(1) Magna Roader

  • Tank near the center of arena.
  • Wheel: Tankbuster.
  • Magitek Fire II: Targeted Circle AoE. Evade!
  • Wild Speed: Kill the 12th Legion Optio adds to commandeer the cannons and use its ability on Magna Roader to disrupt this attack. Wait for it to pause before firing.

(2) Number XXIV

  • Tank near the center of arena.
  • Stab: Tankbuster.
  • Gale Cut: Targeted Circle AoEs, Evade!
  • Elemental Pillars: Move into the puddle to attune yourself to that element.
  • Barrier Shift: Number XXIV shouts “My cup runneth over with element and element!”. Attune yourself to the element he does not mention.

(3) Inferno

  • Tank near the center of arena.
  • Ketu Slash: Tankbuster.
  • Rahu Blaster: Targeted Column AoE. Evade!
  • Ketu & Rahu: Ground targeted AoE and Player targeted AoE. Evade!
  • Kill the Legion adds ASAP.

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Ala Mhigo [70]

(1) Magitek Scorpion

  • Tank near the center of the arena
  • Target Search: Bait the target marker to the edge of the arena.

(2) Aulus Mal Asina

  • Tank near the center of the arena
  • Magitek Disruptor: Stuns and sucks the player in.
  • Mindjack: Knocks back and applies Out of Body. Player must reach and touch their body. Dodge the Death Claws by moving to a side, away from the mobs. Avoid the blue lasers and get your body.
  • Demimagicks : Places a marker and AOE under each player. Run away from other players.

(3) Zenos Yae Galvus

  • Tank near the center of the arena
  • Avoid touching the outer ring of the area.
  • 15% HP: Start charging his ultima. An Aether Transfer meter will indicate the time you have to kill the 3 adds.
  • Art of the Storm: PBAOE centered on Zenos. Don’t stay in it.
  • Art of the Swell: PBAOE centered on Zenos. Knocks back, stay in it.
  • Art of the Sword: Line AOE targeted at each player. Do not stack.
  • Vein Splitter: Places 4 copies around Zenos. Find gaps in between AoE circles.
  • Lightless Spark: Cone AOE targeted at a chosen player. Run away to bait the final direction.

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The Drowned City of Skalla [70]

(1) Kelpie

  • Tank near one corner of the arena.
  • Hydra Pull: Move AWAY from the boss.
  • Hydra Push: Move TOWARDS the boss.
  • Bloody Puddle: Target players for AoE and tethered orbs. Spread out to avoid damage/debuffs and kite orbs away.

(2) The Old One

  • Tank near the center of the arena.
  • Mystic Light: Large Frontal Cone. Evade!
  • Mystic Flame: Large Circle AoE. Evade!
  • Round 1 Adds: Destroy the 4 adds ASAP to avoid self-destruct.
  • Round 2 Adds: Spawns 6 adds that must be destroyed using your Spriggan action ability to destroy adds. Spam action as necessary.

(3) Hrodric Poisontongue

  • Tank near the center of the arena.
  • Rusting Claw: Raise Right arm – Move away from front.
  • Tail Drive: Raise Tail – Move away from rear.
  • The Spin: Crouches down for Proximity AoE – Move Away.
  • Ring of Chaos: Selected player move to boss to allow party to move to safe area.
  • Eye of the Fire: Look away from boss to avoid confusion.
  • Cross of Chaos: Cross shaped AoE attack from affected player – stop moving to allow other players to dodge.
  • Circle of Chaos: Circle AoE attack from affected player – Move away from party.
  • Words of Woe: Faces random player for Column attack.

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The Burn [70]

(1) Hedetet

  • Tank near the center of the arena.
  • Crystal Needle: Tankbuster. Shield and heal.
  • Hailfire: Targets player with a marker. Move behind a crystal.
  • Shardfall: Arena-wide AoE. Stand behind a crystal.
  • Dissonance: Arena-wide AoE. Move to boss’ melee range.
  • Shardstrike: Places an AoE marker on all players. Spread out.

(2) Defective Drone

  • Tank near a corner to see all lanes and the spawns.
  • Aetherochemical Flame: Groupwide AoE. Shield and heal.
  • Aetherochemical Residue: Leaves damaging puddles.
  • Aetherochemical Coil: Tankbuster. Shield and heal.
  • Full Throttle: Move into the lane with the smaller drones that is sparking and does not have lights above it.
  • Rock Busters: DO NOT stand in front of them.
  • Repurposed Dreadnaught: Kill the add while dodging other attacks.

(3) Mist Dragon

  • Tank near the center of the arena.
  • Rime Wreath: Party-wide damage, mitigate and heal through.
  • Frost Breath: Frontal cone and ice puddle on tank. Move away and dispel.
  • Fog Plume: Star-shape AoE on a random target. The attack traps those in ice blocks. Attack the ice blocks to free up the players.
  • Vaporize: Three Draconic Regard adds will spawn. Kill the adds.
  • Cold Fog: An AoE that gradually expands. Kills the dragon heads adds to dispel the AoE.
  • Deep Fog: The boss will dive-bomb through the center of the arena. Attack the ice block to free up frozen party members.
  • Touchdown: A proximity marker will appear on the ground, indicating where the Mist Dragon is about to slam down. Evade!

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The Ghimlyt Dark [70]

(1) Mark III-B Magitek Colossus

  • Tank near the center of the arena.
  • Jarring Blow: Tankbuster. Shield and heal.
  • Ceruleum Vent: Party-wide AoE. Shield and heal.
  • Magitek Ray: Marker on one player. Stack to share the damage.
  • Exhaust: Line attack in the direction of a random player.
  • Wild Fire Beam: A targeted AoE on each player, spread out.
  • Magitek Slash: AoE cones that move around the whole arena. Stay behind the boss’ back.

(2) Prometheus

  • Tank near the center of the arena.
  • Nitrospin: Party-wide AoE. Shield and heal.
  • Unbreakable Cermet Drill: Tankbuster. Shield and heal.
  • Needle Gun: 90 degree Cone directly in front of the boss. Evade!
  • Oil Shower: 270 degree Cone directly behind the boss. Evade!
  • Burrow: Stand in the middle of the area and look for a glowing wall. Run to the edge and stay out of the wide lane AoE attack.
  • Freezing Missile: Four proximity AoEs that hit at each cardinal direction. Stand in the center of the arena to dodge the AoEs but look for the glowing wall. The wide lane AoE attack comes next right-away.

(3) Annia Quo Soranus and Julia Quo Soranus

  • Tank near the center of the arena.
  • Delta Trance (Annia): Tankbuster. Shield and heal.
  • Order to Bombard (Annia): Three large AoEs will cover the arena, leaving small safe spots at the edge of the arena. Evade!
  • Angry Salamander (Annia): A frontal AoE in the direction of a random player.
  • Artificial Plasma: Party-wide damage. Shield and heal.
  • Stunning Sweep (Annia): Jumps to a random player. Avoid the point-blank AoE.
  •  
  • Innocence (Julia): Tankbuster. Shield and heal.
  • The Order (Julia): Dodge the line AoEs.
  • Commence Air Strike (Julia): Eight Ceruleum tanks will drop and detonate. Evade the AoE circles.
  • Crossbones (Julia): Four “X”es AoEs that travel across the arena.
  • Heirsbane (Julia): Marks a and attack a random player.
  •  
  • Crosshatch #1: After the first sister is defeated, the two will launching a Crossbones projectile back and forth across the arena. Move to the outer section of arena to avoid most attacks.
  • Crosshatch #2: Each player will have an AoE circle. Spreadout and avoid over-lapping. Move to the outer section of arena to avoid the Crossbones projectiles.
  •  
  • Imperial Authority: Kill both sisters to disrupt this party-wipe attack.

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Holminster Switch [71]

(1) Forgiven Dissonance

  • Tank near the center of the arena.
  • Pillory: Tankbuster. Shield and heal!
  • The Path of Light: Group-wide AoE. Shield and heal!
  • Brazen Bull: Summons four orbs that fire off wide-crossing AoE bands. Evade!
  • Thumbscrew: Cast during Brazen Bull. Line AoE toward a safe area. Evade!
  • Wooden Horse: Cast immediately after Thumbscrew. A large cone attack. Evade!

(2) Tesleen, the Forgiven

  • Tank near the center of the arena.
  • The Tickler: Tankbuster. Shield and heal!
  • Scold’s bridle: Group-wide AoE. Heal!
  • Fevered Flagellation: Marks up each player from 1-4. Spread out to avoid overlapping damage.
  • Exorcise: Stack-up marker on one player alongside four circle AoEs. Leaves behind five bleeding puddles.

(3) Lightwarden: Philia

  • Tank near the center of the arena.
  • Headcrusher: Tankbuster. Shield and heal!
  • Scavenger’s Daughter: Group-wide AoE. Heal!
  • Pendulum: Proximity marker on the tank followed immediately by a proximity marker in the center of the arena. Tank moves to the edge of the arena in front of boss.
  • Chain Down: Targets a non-tank player with a crosshair. Destroy the chain ASAP!
  • Aethersup: Large cone attack directed at the Fettered player.
  • Left/Right Knout: Evade to the opposite side of attack!
  • Taphephobia: Player targeted circle AoE. Spread out!
  • Into the Light: Line up and stack with the marked player.
  • Fierce Beating: Frontal and tail-swiping attacks. Stay on boss’ side to avoid each attack. Slightly easier on the right side.

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Dohn Mheg [73]

(1) Aenc Thon, Lord of the Lingering Gaze

  • Tank near the center of the arena.
  • Candy Cane: Tankbuster. Shield and heal!
  • Hydrofall: Circle AoEs below random players. Evade!
  • Laughing Leap: Circle AoE in the center of the arena or a stack marker on a random player. Stack up if a player is marked.
  • Landsblood: Multiple puddle AoEs around the arena. Bubbling signals an incoming explosion.

(2) Griaule

  • Tank near the center of the arena.
  • Swinge: Large frontal AoE cone. Evade!
  • Fodder: Boss moves to the center of the arena and summon five adds with tether. Intercept those tethers.
  • Tiiimbeeer: Group-wide AoE. Shield and heal!
  • Coiling Ivy: Immobility debuff. Destroy the roots ASAP!

(3) Lakelord: Aenc Thon, Lord of the Lengthsome Gait

  • Crippling Blow: Tankbuster. Shield and heal!
  • Virtuisic Capriccio: Group-wide AoE blast with debuff. Heal!
  • Imp Choir: Gaze attack. Look away!
  • Toad Choir: Wide, untelegraphed frontal cone AoE that turns players into a toad for 6 seconds.
  • Funambulist’s Fantasia: Walk the tight path to the other side.
  • Liar’s Lyre: Destroying the lyre after crossing the path.
  • Finale: Finale will instantly kill any player not inside Aenc Thon’s barrier.
  • Changeling’s Fantasia: Avoid frontal AoEs and side tentacles.

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The Qitana Ravel [75]

(1) Lozatl

  • Tank near the center of the arena.
  • Stonefist: Tankbuster. Shield and heal!
  • Sun Toss: Circle AoE. Evade!
  • Lozatl’s Scorn: One of the two statues glows purple and AoE across half the arena. Evade to the opposite side!
  • Heat Up/Lozatl’s Fury: Lozatl will move to the center of the arena and heat up one half of its body. Lozatl will attack the half of the arena his glowing side is facing for high damage.

(2) Batsquatch

  • Tank near the center of the arena.
  • Ripper Fang: Tankbuster. Shield and heal!
  • Soundwave: Party-wide AoE. Heal through!
  • Subsonics: Arena-wide damage. Falling AoE circles to dodge!
  • Pillars: The pillars will topple over and collapse towards the center of the arena. Evade towards arena’s edge!

(3) Lightwarden: Eros

  • Tank near the end of the rectangular arena.
  • Rend: Tankbuster. Shield and heal!
  • Hound out of Heaven: Proximity tether on a random non-Tank player. Move far away to turn the tether purple!
  • Glossolalia: Party-wide AoE. Heal through!
  • Viper Poison: Puddle AoEs. Evade!
  • Inhale: Immediately after Viper Poison. Position on the side of or behind the boss.
  • Heaving Breath: Immediately after Inhale. Position near the edge of the arena to avoid the puddles.
  • Confession of Faith: Eros moves to an edge of the arena and performs one of two attacks:
  • Confession of Faith/Lightning Breath: Eros’s two side heads gain electrical orbs. Stack up with the marked player in the middle!
  • Fire Breath: Eros’s center head gains a fiery orb. Stand directly next to Eros’s sides to evade!

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Malikah’s Well [77]

(1) Greater Armadillo

  • Tank near the center of the arena.
  • Stone Flail: Tankbuster. Shield and heal!
  • Falling Rocks: Circle AoEs. Evade!
  • Head Toss: Stack up marker on a player.
  • Right Round: Melee-ranged AoE with the rock drops from the boss’ tai. Evade!
  • Flail Smash: Proximity marker in the center of the arena, followed by a ring attack along the outside of the arena.
  • Pack Armadillos: Shortly after each Flail Smash, two Pack Armadillo adds will spawn. Tank and kill the adds ASAP!

(2) Amphibious Talos

  • Tank near the center of the arena.
  • Efface: Tankbuster. Shield and heal!
  • Wellbore: Large circle AoE in the center of the arena, followed by four smaller circles appearing. Evade!
  • High Pressure: Right after Wellbore. Strong knockback. Position in between the waterspouts.
  • Swift Spill: Rotating cone attack. Stay behind the boss and rotate along.

(3) Lightwarden: Storge

  • Intestinal Crank: Party-wide AoE. Heal through!
  • Heretics Fork: Square with four line AoEs. Position just right outside a corner to evade!
  • Breaking Wheel: Room-wide donut AoE. Move into boss’ hitbox.
  • Crystal Nail: Four circle AoEs that leave behind untargetable Rhapsodic Nail adds.
  • Censure (Heretics Fork): Starts with the south pole. Position outside the highlighted square and move clockwise to finish.
  • Censure (Breaking Wheel): Starts with the south pole. Get inside the first highlighted circle and move clockwise to finish.

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Mt. Gulg [79]

(1) Forgiven Cruelty

  • Tank near the center of the arena.
  • Rake: Tankbuster. Shield and heal!
  • Lumen Infinitum: Flies up and fires a frontal line AoE at a player. Move away from boss’ LoS.
  • Cyclone Wing: Arena-wide AoE. Heal through!
  • Typhoon Wing: Triangular attacks from three green orbs. Position in the middle between two orbs.
  • Typhoon Wing + Outer Orbs: Outside orbs add circular AoEs. Dodge both the triangular and the circular AoEs.

(2a) Forgiven Whimsy

  • Tank in front of the boss.
  • Exegesis: Dodge to the safe sections without the boss’s face.
  • Catechism: Tankbuster. Shield and heal!
  • Sacrament of Penance: Arena-wide AoE. Heal through!
  • Judgement Day: Two meteor puddles. Needs one person in each square.
  • Shiny Orbs: Occurs same time as Exegesis and spawns large donut AOEs on the ground. Evade both!

(2b) Forgiven Revelry

  • Tank in front of the boss.
  • Slap sides of the platform.
  • Move to the safe side and dodge the orb AoEs!

(3) Consort of Sin: Forgiven Obscenity

  • Tank near the center of the arena.
  • Orison Fortissimo: Arena-wide AoE. Heal through!
  • Divine Diminuendo: Large circular AOE around boss. After the first cast, additional rings on subsequent casts.
  • Conviction Marcato: Large yellow discs shooting line AoEs. Avoid facing directly at discs.
  • Penance Pianissimo: Tightens the map into a smaller circle.
  • Feather marionette: Makes four clones of the boss around the arena. Dodge Divine Diminuendo first by standing close to one of the clones’ ring. Dodge Conviction Marcato by staying closer to the boss and out of line AoEs.
  • Solitaire Bing: Stand on the path of the last ring to spawn, wait for others to go off and then run out of the way of the last one.
  • Sacrament Sforzando: Tankbuster as a column AoE. Shield and heal!

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Amaurot [80]

(1) The First Beast

  • Tank near the center of the arena.
  • Venomous Breath: Frontal cone AoE. Evade!
  • Meteor Rain: Targets three players with a large AoE circle. Spread out and evade!
  • The Falling Sky: Large circular AOEs under two or four players. Evade!
  • The Final Sky: The boss moves to the edge of the arena and cast. Stand behind a boulder to block the attack!
  • After Final Sky, a massive AoE with small safe zone on one side. Evade!
  • Earthquake: Point-blank circle AoE around the boss. Evade!

(2) Terminus Bellwether

  • Shrill Shriek: Room-wide AoE. Heal through!
  • Add Phase: Kill the adds ASAP and focus on the linked add first.
  • Burst: Destroy the boss before it finishes casting.

(3) Chthonic Riddle: Therion

  • Shadow Wreck: Room-wide AoE. Heal through!
  • Apokalypsis: A wide line attack that takes up the entirety of the platform, with only small outcrops on each edge of the arena as safe areas. Evade!
  • Therion Charge: Proximity damage marker and boss will leap forward. Evade!
  • Deathly Ray (Masks): Faces appear on left or right side and cast line AoEs directly across. Try to dodge both casting.
  • Deathly Ray (Boss): Line AoE directed at a random player. Additionally, two players will have ground-targeted AoEs. Evade!

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The Grand Cosmos [80]

(1) Seeker of Solitude

  • Tank near the center of the arena.
  • Shadowbolt: Tankbuster. Shield and heal!
  • Immortal Anathema: Party-wide damage. Heal through!
  • Tribulation: Creates five puddles on the floor. Evade!
  • Sweep: Evade the Magicked Brooms as they come across the room.
  • Dark Shock: Large circle AoEs. Evade!
  • Dark Pulse: Stack marker on a random player.
  • Dark Well: Circle AoEs targeted on all four players. Evade!

(2) Leannan Sith

  • Tank near the center of the arena.
  • Storm of Color: Tankbuster. Shield and heal!
  • Ode to Lost Love: Party-wide damage. Heal through!
  • Direct Seeding: Clicking the seed will allow you to carry it and place it elsewhere.
  • Gardener’s Hymn: Turn the seeds into adds. Destroy the adds ASAP!
  • Toxic Sprout: If left alive for too long, the Lover’s Rings will self-destruct to deal high damage to the entire party while also inflicting Slow and a stack of Poison.
  • Ode to Far Winds: Eight ground-targeted circle AoEs and four player-targeted AoEs. Evade!
  • Ode to Fallen Petals: A room-wide AoE. Gather next to the boss!
  • Ireful Wind: Move the seeds to the square next to the bare land.

(3) Insatiable Flame: Lugus

  • Tank near the center of the arena.
  • Scorching Left/Right: AoE on half of the room. Evade!
  • Otherworldly Heat: Red marker above all players. Evade and stay away from the furniture in the room.
  • Captive Bolt: Tankbuster. Shield and heal!
  • Mortal Flame: DoT debuff. Walking into a piece of furniture to pass the debuff onto it!
  • Fire’s Domain: Proximity-based tethers to each player in sequence. Move away to turn the tether purple.
  • Fire’s Ire: After each charge, casts a short but wide cone attack at the targeted player. Evade!
  • Culling Blade: Party-wide damage. Heal through!

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Anamnesis Anyder [80]

(1) Unknown

  • Tank near the center of the arena.
  • Fetid Fang: Tankbuster. Shield and heal!
  • Scrutiny: Move into a safe zone. Adjust if the arrow is going to point in your direction.
  • Luminous Ray: Line attack directed at a random player. Evade!
  • Inscrutability: Party-wide damage. Heal through!
  • Unknown Add: The second cast of Scrutiny will also summon a second Unknown boss that will use Ectoplasmic Ray at the same time.
  • Ectoplasmic Ray: Line-up stack marker on a player. Evade!
  • Clearout: Frontal cone attack. Evade!
  • Setback: Rear cone attack from Unknown’s rear. Evade!
  • Plain Weirdness: Damage Up buff on the boss. Destroy the boss ASAP!

(2) Kyklops

  • Tank near the center of the arena.
  • The Final Verse: Party-wide damage. Heal through!
  • 2,000-mina Swing: Circle AoE centered on the boss. Evade!
  • 2,000-mina Swipe: Cone attack directly in front of the boss. Evade!
  • Terrible Hammer and Terrible Blade: Ordered attacks. Stand in the latter weapon then move into the earlier casted weapon.
  • Raging Glower: Line attack in the direction of a player. Evade!
  • Open Hearth: Stack-up marker on a player.
  • Wanderer’s Pyre: Circle AoEs on each player. Spread out!
  • Eye of the Cyclone: Ring AoE attack. Move into the melee range of the boss!

(3) Merciless Matriarch: Rukshs Dheem

  • Bonebreaker: Tankbuster. Shield and heal!
  • Seabed Ceremony: Party-wide damage. Heal through!
  • Depth Grip (1a): If the puddle is splitting the room in two, the hands will alternate in the direction.
  • Depth Grip (1b): If the puddles is on the edges of the room. Evade to the safe area of the first side to spawn!
  • Falling Water: Two random players are marked with large circle AoEs.
  • Rising Tide: Cross-shaped AoE centered on the boss. Evade!
  • Unnatural Ripples: Four of the eight vents in the floor will begin spraying water. Stand on a rippling vent.
  • Meat Shield: Destroy all adds to remove the Invulnerability buff on the boss!
  • Flying Fount: Stack-up marker on a player.
  • Command Current: Eight narrow cone attacks centered on the boss. Evade!
  • Depth Grip (2): Ripples and hands appear together. Stand on the vents that don’t have a hand next to them!

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The Heroes’ Gauntlet [80]

(1) Spectral Thief

  • Tank near the center of the arena.
  • Spectral Dream: Tankbuster. Shield and heal!
  • Dash: Boss teleports to marked location and unleash a circle AOE. Evade!
  • Spectral Whirlwind: Party-wide damage. Heal through!
  • Spectral Gust: Marked AOE on all party members. Spread out!
  • Chicken Knife: Line AOEs from each corner targeting each party member. Evade!
  • Shadowdash: Boss teleports and AoE to two marked locations. AoEs can be lines or circles. Evade!

(2) Spectral Necromancer

  • Tank near the center of the arena.
  • Absolute Dark II: Giant cone AoE. Evade!
  • Twisted Touch: Tankbuster. Shield and heal!
  • Necromancy: Summons four zombies tethered to each player. These zombies chase the players then drop dead in preparation for Necroburst.
  • Necroburst: Zombies explode, inflicting heavy damage. Evade!
  • Pain Mire: Five giant circle AoEs that leave behind bleed puddles. Evade!
  • Chaos Storm: Party-wide damage. Heal through!
  • Dark Deluge: Circle AoE on each player. Evade!

Distant Ideal: Spectral Berserker

  • Beastly Fury: Party-wide damage. First use will fill the arena’s edges and corners with bleed puddles. Evade!
  • Wild Anguish: Stack-up marker on a player.
  • Raging Slice: Line AOE in front inflicting vuln stacks. Always casts several in a row — two the first time, then three for the rest of the fight.
  • Wild Rage: Instakill circle + knockback. Reposition! Stay away from the crater.
  • Falling Rock: Drops a rock on each party member, then uses Wild Anguish on all players in quick succession. Stack with the rocks to survive, not each other!
  • Wild Rampage: Massive damage (almost guaranteed OHKO). Stand in the crater just long enough to avoid!

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Matoya’s Relict [80]

(1) Mudman

  • Hard Rock: Tankbuster. Shield and heal!
  • Petrified Peat: Four circular AoEs. Leave mud balls on the field.
  • Peat Pelt: Position yourself so the balls will shoot through you and into one of the holes (do not aim towards a hole with a little mud man in it!)
  • Battle Breccia: Inverted cone attack. Evade!
  • Stone Age: Party-wide damage. Heal through!
  • Falling Rock: Stack-up marker on a player.

(2) Nixie

  • Crash-Smash: Four moving tethers to primary target. Evade!
  • Shower Power: Stand in line with the non-glowing pipe to evade!
  • Singing in the Rain: Stand on the water sprout closest to the cloud to get pushed up. Kill the adds on the cloud.
  • Shower Power + AoE: Find the right pipe and avoid stacking.
  • Water Spouts: Large circle AoEs. Evade!

(3) Porcine Porcelain: Mother Porxie

  • Tender Loin: Room-wide AoE. Heal through!
  • Huff and Puff: Knockback in the direction of arrows. Stand close to the boss as she’ll blow you back into the safe zone!
  • Meat Mallet: Boss jumps to side of arena. Proximity damage – run away to the far side!
  • Barbeque: Death zone in front of the boss. Don’t get sucked in!
  • Minced Meat: Tankbuster. Shield and heal!
  • Hidden Huff and Puff: Kill the wind sprite add. Spot the boss while in the air and run to it immediately after you land!
  • Open Flame: Targeted AoEs. Spread out!

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The Twinning [80]

(1) Alpha Zaghnal

  • Special Note: DO NOT let the containment units get damaged!
  • Tank near the northern edge of the arena
  • Augurium: Tankbuster but can be avoided. Evade!
  • Beastly Roar: Party-wide damage. Heal through!
  • Pounce Errant: Large player-targeted circle AoEs. Spread out!
  • Forlorn Impact: Marks each player sequentially with line attack to all players in the line. Spread out!
  • Charge Eradicated: Two back-to-back stack marker attack. Group up for the first attack, move out of the puddle, and group up for the second attack!

(2) Mithridates

  • Tank near the center of the arena
  • Thunder Beam: Tankbuster. Shield and heal!
  • Electric Discharge: A number of purple orbs around the area. Evade!
  • Laserblade: Line AoE. Evade to a safe spot.
  • Allagan Thunder: Circle AoE on each player. Evade!

(3) Artificial Enigma: The Tycoon

  • Tank near the center of the arena
  • Rail Cannon: Tankbuster. Shield and heal!
  • Magitek Crossray: Rectangular laser AoEs from the boss. Evade!
  • Defensive Array: Rectangular laser AoEs from the edge. Evade!
  • Artifical Gravity: Black and red circle AoEs that grow in size. Evade!
  • High-tension Discharger: Party-wide damage. Heal through!
  • Magicrystal: Circle AoEs targeted each player. Spread out!

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Akadaemia Anyder [80]

(1) Cladoselache & Doliodus

  • Tank near the center of the arena.
  • Protolithic Puncture: Tankbuster. Shield and heal!
  • Tidal Guillotine: Large AoE centered around the boss. Evade!
  • Aquatic Lance: A circular AoE focused on one player. Bait the attack away from the group!
  • Pelagic Cleaver: A large frontal cone AoE. Evade!
  • Marine Mayhem: An area wide damage attack.
  • Tidal Guillotine (from water): Large circular AoE by Cladoselache jumping out of the water. Evade!
  • Pelagic Cleaver (from water): Large frontal cone AoE by Doliodus jumping out of the water. Evade!

(2) Marquis Morbol

  • Tank near the center of the arena.
  • Arbor Storm: Party-wide damage. Heal through!
  • Extensible Tendrils & Bile Vomit: Boss raises its four tentacles and slam them down in a line attack. Position in between the tentacles and to the side avoiding vomit spread.
  • Blossom: Two sections of flowers will be coated in a AoE puddle. Evade until the next cast of Blossom!
  • Sap Shower: Circular AoE targeting players. Spread out!

(3) Guardian Force: Quetzalcoatl

  • Tank near the center of the arena.
  • Shockbolt: Tankbuster. Shield and heal!
  • Thunderbolt: Party-wide damage. Heal through!
  • Thunderstorm: Circle AoEs targeting each player. Spread out! When the electrical orb spawn, grab them all!
  • Shocking Plumage: Four cones AoEs from the boss. Evade!
  • Winding Current: Boss flies to one edge of the arena and knocks the party to the opposite edge. Run into inside the boss’s hitbox!

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